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Adeptus Custodes
Adeptus Custodes

Bodyguards of the Emperor himself, the Adeptus Custodes have kept guard over the Golden Throne in the Imperial Palace on Terra. Clad in the finest armour and equipped with the best weapons that the Imperium can offer, they are now striking out from the Throneworld. Woe betide any who stand in their way.

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Shield Captain
Famed for both their martial might and strategic wisdom, it is said that a Shield Captain knows neither fear nor self-doubt.
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Custodian Guard
A Custodian Guard is a terrifying force of destruction. Each shot is perfectly placed, each swing of a blade a masterclass in swordsmanship, footwork and combat awareness.
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Allarus Custodian
Each of their blows land with a murderous strength and a surgical precision as enemy corpses fall like dead leaves at the feet of an Allarus Custodian.
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Shield Captain
Custodian Guard
Allarus Custodian
Elucidian Starstriders
Elucidian Starstriders

Rogue Traders spare no expense when it comes to personal protection and Elucia Vhane is no exception. Able to take bonus specialists, Elucidian Starstriders kill teams can be a veritable band of heroes. Capable of laying down withering volleys of fire from an array of exotic and deadly firearms while trusted retainers can provide support abilities or close-range killings strikes, this elite band of survivors can be incredibly flexible.

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Voidsman
Trained to be the last line of protection should their ship be boarded, Voidsmen are just effective should they need to make planetfall.
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Larsen van der Grauss, Lectro-Maester
A Missionary of the Martian creed, equipped with an array of technological marvels that can protect him and slay his foes.
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Sanistasia Minst, Rejuvenat Adept
Usually focused on longevity treatments, Sanistasia is also a proficient field medic, able to effect emergency surgeries in the heat of battle.
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Elucia Vhane, Rogue Trader
Beneath her stylish apparel and confident demeanour lies the soul of a merciless predator, waiting to strike with her monomolecular cane-rapier.
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Voidsman
Larsen van der Grauss, Lectro-Maester
Sanistasia Minst, Rejuvenat Adept
Elucia Vhane, Rogue Trader
Gellarpox Infected
Gellarpox Infected

The Gellerpox is one of Father Nurgle’s strangest blessings, seeing man and machine fused together in horrific union. They are a dedicated close-combat kill team specialising in dealing brutal damage up close. Following in the wake of hulking monsters are swarms of infectious mutants and vermin, overwhelming any that would stand in their way.

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Nightmare Hulk
Lumbering mutants, stripped of sanity and intellect, they can even crush ferrocrete with their jagged claws and grasping tentacles.
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Gellerpox Mutant
Their skulls are encased in immaterium-tainted metal, which enable them to absorb firepower as charge into battle.
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Eyestinger Swarm
Dirty-bodied flies that are almost impossible to hit due to their size and speed. They aim their barbs at their enemy's eyes, knowing that a blind prey is an easier meal.
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Glitchling
A fusion of machine-plague and electrostatic energy, these imps can even cause weapons that were in fine working order to glitch and fail.
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Cursemite
Leaping insectoids that bound across the battlefield looking for their next living feast.
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Sludge-Grub
Swollen and grotesque, their caustic blood makes these leech-like creatures dangerous even in death.
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Vulgrar Thrice-Cursed, Twisted Lord
A multi-limbed monstrosity able to issue forth gouts of flame from the disease-furnace in his distended gut.
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Nightmare Hulk
Gellerpox Mutant
Eyestinger Swarm
Glitchling
Cursemite
Sludge-Grub
Vulgrar Thrice-Cursed, Twisted Lord
Asuryani
Asuryani
Asuryani

Unlike the bands of Aeldari which make up the greater part of the craftworld warhosts, Asuryani kill teams can include a range of individuals with different specialities fighting as a coherent whole. Often they are the survivors of another conflict, or a company of wanderers long divorced from their homes, for the Asuryani are a race few in number, and necessity binds them together more often than intent. It speaks volumes of the fluid Aeldari mind that a mix of such focused warriors still works as one, achieving their mysterious agendas with a skill and synergy most humans could only dream of.

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Guardian Defenders
Despite being a militia mostly comprised of artisans and poets, Guardian Defenders possess a courage, skill and determination that would put many a hardened soldier to shame, and their deadly shuriken catapults do not discriminate!
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Storm Guardians
Storm Guardians bear an assortment of elegant blades for striking hard and fast against their foes at close range. Those who underestimate the prowess of a Storm Guardian rarely survive the encounter.
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Rangers
Warriors who have long walked the path of the sniper, Aeldari Rangers are as legendary for their ability to blend in with their surroundings as they are for their precision marksmanship.
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Dire Avengers
Dire Avengers are elite Aspect Warriors that train relentlessly to perfect their chosen armament – the avenger shuriken catapult. As experts in the art of warfare, Dire Avenger Exarchs also make for natural kill team Leaders.
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Autarch
Having mastered all of the ways that the Aeldari wage war, Autarchs are both expert tacticians and skilled warriors.
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Warlock
The most aggressive and warlike of all Aeldari psykers, a Warlock's blood sings with the need to kill.
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Farseer
Masters of prediction, the leaders of the Aeldari still excel in the arts of combat, cutting down foes with witchblades and singing spears.
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Spiritseer
It is said that a Spiritseer can communicate with the dead. On the battlefield, they can put their psychic powers to good use.
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Illic Nightspear
Peerless in the skills of stealth and an expert marksman, often the first an enemy knows of Illic's presence is when his rifle claims another victim.
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Wraithguard
Giant warriors shaped from wraithbone, the Wraithguard shrug off small arms fire as they advance on their enemies and wipe them out with their unstoppable firepower.
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Wraithblade
Animated by the slow-burning anger of the dead, a Wraithblade's sentient weapons leave glowing traces in the air as they slice enemies apart.
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Striking Scorpion
Drawing strength from their own darkness and rage, Striking Scorpions are merciless, living only for the hunt and the kill.
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Howling Banshee
Swift, athletic troops, these predominantly female warriors kill with precision and skill rather than with brute strength.
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Guardian Defender
Guardian Defenders
Storm Guardian
Storm Guardians
Rangers
Rangers
Dire Avengers
Dire Avengers
Autarch
Warlock
Farseer
Spiritseer
Illic Nightspear
Wraithguard
Wraithblade
Striking Scorpion
Howling Banshee
Drukhari
Drukhari
Drukhari

Drukhari kill teams are built around fiercely competitive cliques of elite killers, each armed for a specialised combat role. Though these individuals often hail from different organisations and subcultures in Commorragh, all rivalries and vendettas are set aside for the duration of the raid. The vicious firepower of the Kabalites, combined with the whip-fast combat prowess of the Wyches, spreads panic amongst their victims like a raging wildfire. Each kill team strikes with the utmost speed, ferocity and ruthlessness, stealing away screaming captives before vanishing to leave only fear and ruin behind them.

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Kabalite Warriors
Cruel and murderous killers hailing from one of the Kabals that dominate Commorragh, each of these warriors is as skillful in the art of inflicting pain as they are deadly with their poisonous splinter weapons.
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Wyches
Wyches spend much of their time fighting – or training to fight – in the amphitheatres of Commorragh. They are merciless gladiators with lightning reflexes who kill their prey with an array of fiendish melee weapons.
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Archon
The wicked and arrogant leaders of the Drukhari Kabals, Archons use an esoteric array of weapons to cut down their foes with disdainful ease.
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Succubus
The ruling elite of the Wych Cults, a Succubus has honed their killing skills in the gladiatorial arenas before heading into realspace looking for worthy champions to duel.
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Haemonculus
Dark and twisted flesh-sculptors, the deranged Haemonculi take delight in causing pain and spreading fear.
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Wrack
Little more than patchworks of stitched-together flesh, armed with blades and hooks. Any time a Haemonculus needs a dirty deed done, a Wrack is there.
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Incubus
Living for war and war alone, an Incubus is a warrior of the highest calibre, dedicated to perfection of the killing strike with their vicious klaives.
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Grotesque
Towering and monstrous, Grotesques are insane creations that exist only to commit extreme physical violence.
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Mandrake
Existing in both reality and a cursed otherworld, trying to fight against a Mandrake is like trying to slay a shadow.
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Drukhari Kabalite
Kabalite Warriors
Wyches
Wyches
Archon
Succubus
Haemonculus
Wrack
Incubus
Grotesque
Mandrake
Harlequins
Harlequins
Harlequins

Harlequin Troupes – each effectively a kill team in its own right – travel across time and space, using the secret labyrinth dimension of the webway to strike suddenly at critical targets, falling upon their prey in a storm of acrobatic attacks and graceful sword blows. Each Trouper’s role will dictate their fighting style – the Hidden Prince, for example, will use his flip belt to descend from above before neatly taking his foe’s head in a single stroke, whereas the Bladed Fool will caper and prance, untouched by any attempted reprisals. Any that stand in their path risk being artfully dispatched as the Harlequins’ performance continues without pause.

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Troupe
Even without their gravity-defying flip belts, Harlequins are supremely athletic warriors that leap and somersault into battle. Their holo-suits trick the eye with phantasmal after-images as they close in to deliver an artful killing blow.
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Troupe Master
Leading the performance of the entire masque, a Troupe Master is the central point around which the violent scenes of the dance revolve.
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Shadowseer
These storytellers, using their psychic powers to create images as part of the performance. On the battlefield, Shadowseers are experts in illusion, misdirection and terror.
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Death Jester
Embracing the role of Death, both within the dance and without. It is often said that a Death Jester's mocking laughter is the last thing that their enemies hear.
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Troupe
Troupe
Troupe Master
Shadowseer
Death Jester
Necrons
Necrons
Necrons

Necron kill teams are chosen by an Overlord from amongst his most favoured warriors. They can vary greatly in composition, though the kill teams are invariably led by elite troops such as Immortals that have retained some of their individuality and extensive combat experience during the long sleep. Far from unthinking machines, Necrons have been known to display truly inspired levels of cunning, though their predominant strategy is to obliterate their foes from afar with a relentless storm of atomising gauss energy. Necrons are also capable of automated self-repair, and are able to recover from even the most traumatic damage to rise once more and continue fighting.

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Warriors
Though little more than mindless automatons, Necron Warriors are tough and reliable warriors who will obey without question and carry potent weapons in the form of their sinister gauss flayers.
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Flayed Ones
Covered in ragged strips of skin freshly flensed from those it has just slain, a Flayed One strikes a disturbing figure as it stalks forward to rip and tear with its wickedly sharp claws.
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Immortals
Though larger and more powerful than Necron Warriors, Immortals are not as numerous. They serve as the elite core of many kill teams, combining enhanced armour and superior weaponry into a deadly adversary.
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Deathmarks
These cyclopic hunters are utterly relentless in the pursuit of their chosen quarry, tracking them through the sights of their synaptic disintegrators until they can deliver the perfect kill shot.
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Overlord
In life, Overlords were the rulers of the Necrontyr. Now, they are cruel masters, bitter and twisted by their immortality, and armed with incredibly deadly weapons.
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Cryptek
Masters of techno-sorcery, Crypteks lead kill teams searching for precious alloys, power cores and focus crystals to create new reason-defying technologies.
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Lychguard
Utterly loyal to their Overlord, these bodyguards wear the heaviest armour, and there is little that can survive an attack from a Lychguard's warscythe and hyperphase sword.
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Triarch Praetorian
Once tasked with the duty of ensuring that the Necron dynasties never fell, Triarch Praetorians now fight to quell the shame of their failure.
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Warriors
Warriors
Flayed ones
Flayed Ones
Immortals
Immortals
Deathmarks
Deathmarks
Overlord
Cryptek
Lychguard
Triarch Praetorian
Orks
Orks
Orks

An Ork kill team is comprised of a raucous mob of greenskins who delight in the rush and crunch of battle. Its Leader is always the biggest and meanest Ork around, accompanied by those he has managed to bully, cajole or threaten into following him. Like a green wrecking ball, this gathering will smash aside anything in its path. The Orks’ great strength and durability make them excellent hand-to-hand fighters, and most Ork kill teams eschew such a tedious concern as marksmanship in favour of closing with the enemy as quickly and violently as possible, swarming them with sheer numbers.

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Boyz
The mainstay of any Orks force, from the largest Waaagh! to the smallest kill team, Ork Boyz are amongst the most naturally gifted warriors in the galaxy. They’re mean, tough, and never know when to give up!
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Gretchin
Though diminutive, cowardly creatures compared to their Ork cousins, Gretchin are much sneakier and far better shots. Their presence in a kill team ensures that the greenskins are rarely outnumbered.
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Kommandos
Ostracized in Ork society for using such foolish notions as kunnin’, stealth and even camouflage, Kommandos nonetheless show an incredible knack for covert warfare, making them ideal kill team members.
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Burna Boyz
Armed with burnas, which they use to incinerate their victims wholesale and carve through armour like a blowtorch in combat, Burna Boyz live the pyromaniac’s dream whilst providing their kill team with literal firepower.
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Lootas
Armed with enormous guns they have scavenged and ingeniously combined from dozens of smaller weapons, Ork Lootas provide those charging off ahead with heavy covering fire support.
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Warboss
The biggest and most powerful Orks in the tribe, they are only too happy to assert their status by breaking heads.
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Big Mek
Usually content to be hammering away at a new creation, being Orks, they're just as happy to be fighting on the battlefield.
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Painboy
Ork medics use their anatomical know-how to fix up Boyz and dismember enemies in equal measure.
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Nob
Ork Nobz, whose place in society is not determined by birth but by sheer strength and size.
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Meganob
The ultimate status symbol for Ork veterans is to slap on a clanking suit of mega armour, brutal suits bedecked with trophies and devastating weaponry.
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Flash Git
The richest and most arrogant of all Orks are constantly on the lookout for opportunities to raid, pillage and show off their snazzguns.
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Boss Snikrot
A killer who slips across the battlefield like a ghost. Many of his enemies have been dragged into the shadows, their scalped bodies being discovered days later.
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Boy
Boyz
Gretchin
Gretchin
Kommandos
Kommandos
Burna Boys
Burna Boyz
Lootas
Lootas
Warboss
Big Mek
Painboy
Nob
Meganob
Flash Git
Boss Snikrot
Tau
T’au Empire
T’au Empire

As befitting the T’au Empire’s highly organised and adaptable forces, T’au kill teams tend to be perfectly specialised and equipped for their task. The soldiers of the Fire caste – the military arm of the empire – are well used to forming teams comprised of a mix of troop types in order to maximise combat efficiency. In battle, these kill teams operate as a microcosm of the greater T’au war machine. They prioritise swift movement and superior firepower, unbalancing the enemy with cunning counter-attacks, flanking assaults and ambushes. Meanwhile melee combat is generally regarded as a desperate last resort.

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Strike Team
Fire Warriors drawn from Strike Teams are well versed in giving suppressive fire and blasting the enemy apart at a distance with their pulse weapons. They provide T’au kill teams with impressive long-range stopping power.
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Breacher Team
Breacher Teams comprise some of the bravest and most hot-headed Fire Warriors, for though they wield incredibly powerful pulse blasters, they must engage the enemy at dangerously short ranges to optimise their weapons' killing force.
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Pathfinder Team
Pathfinders are ever at the vanguard of T’au military advances, so their skills are highly suited to missions behind enemy lines where their fleetness of foot and experience of covert warfare proves invaluable.
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Drones
T'au kill teams often include a variety of Drones – small, hovering support platforms designed to provide suppressive fire, protective energy shielding, markerlight targeting data and a number of other useful battlefield roles.
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XV25 Stealth Battlesuit Team
XV25 stealth battlesuits are fitted with camouflage fields that help the wearer blend effortlessly into their surroundings. Safe from prying eyes, they can put their burst cannons or fusion blasters to deadly use.
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MB3 Recon Drone
The MB3 guides Pathfinders against foes in cover.
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MV1 Gun Drone
The MV1 brings additional firepower to a T'au Kill Team.
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MV31 Pulse Accelerator Drone
The MV31 increases the range of T'au pulse weaponry.
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MV33 Grav-inhibitor Drone
An MV33 can slow the advance of charging enemies.
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MV36 Guardian Drone
An MV36 can protect other T'au troops.
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MV4 Shield Drone
MV4 Drones contain a shield generator making them almost impossible to destroy.
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MV7 Marker Drone
The MV7 adds markerlight support to guide the fire of the T'au.
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Cadre Fireblade
Only the most grizzled and seasoned Fire Warriors become Cadre Fireblades. Their long experience means that they know exactly where to place shots to cause maximum damage.
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Ethereal
These shrouded, enigmatic figures seem to combine the roles of royalty and priesthood within T'au society. On the battlefield, Ethereals inspire unquestioned loyalty from the other castes.
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Commander in XV85 Enforcer Battlesuit
Only a proven master in the martial arts and true disciple of the art of war pilots the swift and deadly XV85 Enforcer battlesuit.
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XV8 Crisis Battlesuit
Fast and resilient, XV8 Crisis Battlesuits can be fitted with a wide range of weapons and support systems making them as versatile as they are deadly.
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Kroot Carnivore
The Kroot are stealthy hunters that emerge from their hiding places, hacking and tearing at their foes with claw, tooth and blade in a display of primal savagery.
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Darkstrider
Darkstrider is a cunning tactician and a warrior to be reckoned with, his unconventional methods have brought much glory to his cadre.
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Fire Warrior
Strike Team
Breacher
Breacher Team
Pathfinder
Pathfinder Team
Drone
Drones
Stealth Battlesuit
XV25 Stealth Battlesuit Team
MB3 Recon Drone
MV1 Gun Drone
MV31 Pulse Accelerator Drone
MV33 Grav-inhibitor Drone
MV36 Guardian Drone
MV4 Shield Drone
MV7 Marker Drone
Cadre Fireblade
Ethereal
Commander in XV85 Enforcer Battlesuit
XV8 Crisis Battlesuit
Kroot Carnivore
Darkstrider
Tyranids
Tyranids
Tyranids

Tyranids kill teams are made up of a variety of horrific bioforms bred to pave the way for the numberless swarms that follow after. Each organism is adapted for the sole purpose of slaughtering other living beings so that their biomass may be absorbed and repurposed by the Tyranid hive fleets. Tyranids are clad in organic chitinous plates and possess massive blade-like claws, row upon row of armour-puncturing fangs, and projectile weapons wrought of living tissue. Together, the Tyranids within a kill team function like a single predatory beast, stalking their prey across desolate ruinscapes and through darkened underhives before moving in for the kill.

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Hormagaunts
Often the first bioforms to reach the enemy due to their swiftness and bounding leaps, Hormagaunts are able to engage even the most distant foes in short order, making them incredibly useful kill team assets.
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Termagants
Deceptively large despite being one of the smallest Tyranid bioforms, Termagants are aggressive creatures whose forearms are fused with one of a variety of bio-weapons that spit forth razor-sharp spines or burrowing, beetle-like critters.
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Genestealers
Infamous across the galaxy for their stealth and explosive ferocity, Genestealers serve as the hard-hitting vanguard of any Tyranids force, eliminating high-value targets with murderous efficiency.
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Tyranid Warriors
Large and powerful leader-beasts, Tyranid Warriors use their synaptic dominance to ensure that the will of the Hive Mind is carried out. They bear a fearsome mix of ranged and melee bio-weapons to terrifying effect.
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Lictors
Bio-engineered with chameleonic skin, Lictors make perfect stealth assassins. They're so dangerous, in fact, that a single Lictor is more than capable of picking off the entire leadership structure of an enemy kill team.
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Tyranid Prime
The apex of the Tyranid Warrior strain, only stronger, faster and smarter – they act as swarm leaders of smaller infestations.
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Broodlord
Nightmares made of muscle and claw, Broodlords are frequently seen leading Genestealers into battle, ripping their enemies apart in explosions of viscera.
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Deathleaper
So adept at avoiding detection, the first a victim knows of its presence are when its clawed talons plunge into their back.
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Tyrant Guard
Usually these creatures are bodyguards, with Hive Tyrants using them as little more than colossal living shields. Occasionally though, their charge sends them out as part of a kill team.
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Hive Guard
Stocky, heavily armoured creatures that slowly lumber forward before unleashing devastating volleys from their massive bio-cannons. There is little that can survive such a salvo.
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Ravener
Raveners can burrow long distances before their clawed, snake-like bodies erupt from the ground, tearing apart their surprised prey.
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Hormagaunts
Hormagaunts
Termagaunt
Termagants
Genestealers
Genestealers
Tyranid Warrior
Tyranid Warriors
Lictors
Lictors
Tyranid Prime
Broodlord
Deathleaper
Tyrant Guard
Hive Guard
Ravener
Adeptus
Adeptus Astartes
Adeptus Astartes

Space Marines are accustomed to fighting in compact, elite strike forces, and so forming kill teams comes natural to them. Every battle-brother in a kill team is like an army unto himself, capable of tearing his way through throngs of lesser foes or facing down the most monstrous threats to the Imperium with a broad variety of arms and equipment. Genetic enhancement, psychohypnotic indoctrination and unfailing discipline allow these warriors to operate at peak effectiveness for days without rest or sustenance. This makes them perfectly suited to pinpoint strikes where they carve a path of destruction deep behind enemy lines, adapting with incredible speed to each new threat they encounter.

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Scout Squad
Space Marine Scouts specialise in covert operations, often utilising camo cloaks to confound prying eyes. They can give effective fire support with sniper rifles or engage the enemy at close range with blades in hand.
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Tactical Squad
Tactical Squads are named for their battlefield adaptability and are equipped to deal with any threat. If more-specialised firepower is required, Tactical Marine Gunners can bear a variety of assault or heavy weapons.
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Reiver Squad
Reivers are dedicated to the art of shock warfare and terror tactics. They regularly use grapnel launchers and grav-chutes, enabling them to effortlessly navigate even the densest terrain before moving in for the kill.
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Intercessor Squad
Intercessors form the backbone of many Space Marine kill teams. Each is a towering warrior whose physical prowess and firepower serves as a bastion around which their battle-brothers can attack or fight a dogged defence.
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Infiltrator
Infiltrators are master saboteurs. They emerge from hiding places firing disciplined bursts from their marksman bolt carbines.
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Suppressor
Specialising in rapid responses to heavily armoured enemy threats, Suppressors blast apart anyone caught in their path with brutal ferocity.
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Eliminator
The expert snipers of the Adeptus Astartes. From the optimum location, an Eliminator take the kill shot and then melt back into the shadows.
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Terminator
Nearly invincible and utterly indomitable, Terminators can undertake missions that their power-armoured brothers cannot and emerge victorious.
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Veteran
Legends one and all, these seasoned warriors have access to the best equipment that their Chapter can offer.
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Primaris Captain
Leading from the front, a Captain is both an incredible warrior in his own right and a focal point for his troops.
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Primaris Lieutenant
A Lieutenant unflinchingly leads his battle-brothers into battle, providing strategic adaptability.
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Primaris Chaplain
Spiritual leaders of the Space Marines, each Chaplain carries a crackling Crozius Arcanum – both a staff of office and a deadly weapon.
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Primaris Librarian
Con los ojos ardientes y los puños crujiendo con energías turbulentas, los Librarians avanzan a la batalla para destruir a sus enemigos.
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Captain in Phobos Armour
A Captain exemplifies the qualities of his troops. Those in Phobos armour specialise in fighting from concealed positions.
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Lieutenant in Phobos Armour
Skilled bladesmen and dead-eye shots with their occulus bolt carbines, Lieutenants are known for their leadership qualities and tactical flexibility.
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Librarian in Phobos Armour
Those Librarians chosen to join the Vanguard have mastered a special battle-discipline allowing them to shape psychic energy about themselves like a cloak of shadow.
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Librarian in Terminator Armour
Peerless warrior-mystics, Librarians combine the prowess of a Space Marine and the unearthly powers of the warp.
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Chaplain in Terminator Armour
A Chaplain in Terminator Armour is even harder for enemies to lay low before he unleashes his righteous hatred.
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Captain in Terminator Armour
Centuries of battlefield experience have taught the Captain every facet of war and trained them in the tools of slaughter.
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Scout
Scout Squad
Tactical Marine
Tactical Squad
Reiver
Reiver Squad
Intercessor
Intercessor Squad
Infiltrator
Suppressor
Eliminator
Terminator
Veteran
Primaris Captain
Primaris Lieutenant
Primaris Chaplain
Primaris Librarian
Captain in Phobos Armour
Lieutenant in Phobos Armour
Librarian in Phobos Armour
Librarian in Terminator Armour
Chaplain in Terminator Armour
Captain in Terminator Armour
Deathwatch
Deathwatch
Deathwatch

Deathwatch kill teams make use of every weapon, technology and tactic they can, adapting their way of war to best suit each new foe. They carry a wide variety of armaments, many tailored to the elimination of particular types of enemy, and each warrior’s battlefield expertise is leveraged to lethal effect. A single Deathwatch kill team, delivered to the right location at the right moment and equipped with the correct weapons – can change the course of an entire war. They are heroes all, merciless destroyers of the xenos threat, and without their selfless efforts the Imperium would surely have been torn apart long ago.

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Veterans
None can rival the tactical flexibility of Deathwatch Veterans. Each is not only equipped with the very deadliest weaponry, but they also utilise specialist ammunition tailored towards the utter annihilation of their targets.
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Intercessor Squad
Intercessors are primarily equipped with formidable Cawl-pattern bolt rifles, auto bolt rifles or stalker bolt rifles. With the addition of the specialist ammunition used by members of the Deathwatch, they become devastating forces on the battlefield.
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Reiver Squad
Primaris Reivers offer Deathwatch kill teams an aggressive answer to enemy snipers or other long-range threats, as their wargear enables them to traverse even the densest terrain to close on their target and eliminate them.
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Watch Master
The foremost alien hunters in the galaxy, Watch Masters have fought against hundreds of alien species and emerged triumphant.
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Deathwatch Primaris Captain
A Deathwatch Captain is an expert xenos killer. He leads his team into the thick of a fight, forging them into black-clad killers.
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Deathwatch Primaris Chaplain
Fuelled by the burning conviction of the righteous and a hatred of xenos, Chaplains can fill those nearby with a desire to wreak violent vengeance.
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Deathwatch Primaris Librarian
The mind of a Primaris Librarian is a weapon in itself. When added to the martial skill of a Space Marine, it is a potent combination.
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Deathwatch Captain in Terminator Armour
Terminator Armour makes a Watch Captain even more resilient and deadly than they already were.
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Deathwatch Chaplain in Terminator Armour
Terminator Armour protects their body, faith protects their soul and their blessed crozius smites any who would defy them.
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Deathwatch Librarian in Terminator Armour
Only the most experienced Librarians are granted a suit of ancient Terminator armour. Those who wear it are truly warriors to be feared.
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Deathwatch Terminator
An imposing sight on the battlefield, small-arms fire bounces off Terminator armour as if it were nought but rain. Meanwhile, their weapons can cut down any xenos threat.
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Deathwatch Veteran (Vanguard Veteran only)
Melee experts beyond compare, a Vanguard Veteran is are able to take down any xenos monstrosity in close combat.
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Veterans
Veterans
Intercessor
Intercessor Squad
Reiver
Reiver Squad
Watch Master
Deathwatch Primaris Captain
Deathwatch Primaris Chaplain
Deathwatch Primaris Librarian
Deathwatch Captain in Terminator Armour
Deathwatch Chaplain in Terminator Armour
Deathwatch Librarian in Terminator Armour
Deathwatch Terminator
Veterans
Deathwatch Veteran (Vanguard Veteran only)
Grey Knights
Grey Knights
Grey Knights

An ancient order of Space Marines shrouded in mystery and legend, the Grey Knights are Humanity’s greatest defence against the threat of daemonkind. Despite their small numbers, Grey Knights kill teams wield exceptional power. Each battle-brother is armed with the specialised wargear of their order – sanctified bolters, psychically charged Nemesis force weapons and warded armour of blessed adamantium and silver. Furthermore, each Grey Knight in a kill team can draw upon their psychic might to strike at their foes. Such a kill team can easily slaughter their way through dozens of enemies, piling their corpses high until none remain to endanger the Imperium.

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Grey Knight
As a Space Marine psyker armed with a Nemesis force weapon and a wrist-mounted storm bolter, even a single Grey Knight is a formidable adversary. A kill team of such warriors is death incarnate.
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Brotherhood Champion
Warriors of peerless skill, they have reached the apex of training with every weapon in the Chapter's armoury.
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Librarian
Only those Grey Knights with a will of iron and exceptional strength of mind ever become a Librarian. Their control over arcane powers can prove the difference between victory and defeat.
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Brother-Captain
A Brother-Captain's place is in the very heart of the fighting, a shining example to the battle-brothers that he fights shoulder-to-shoulder with.
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Paladin
The boldest, most noble warriors in the Chapter, each has slain one of the six hundred and sixty-six most powerful Daemons to ever manifest in the material realm.
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Terminator
The elite of the elite. Armed with a Nemesis force weapon, they can slay Daemons as easily as they can kill mortals.
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Grey Knight
Grey Knight
Brotherhood Champion
Librarian
Brother-Captain
Paladin
Terminator
Astra Militarum
Astra Militarum
Astra Militarum

Astra Militarum kill teams take many forms, but whatever their composition, they have the faith and firepower to bring down whatever comes against them. They are often comprised of grizzled veterans supplemented by newer recruits, though it’s not at all uncommon to see regimental survivors or scouting troops who’ve found themselves fighting behind enemy lines, banding together to increase their chances of survival and victory. Imperial Guard kill teams succeed through weight of numbers, and though they may face the most dreadful hardships, they will pay any cost to secure victory.

14 / 16
Infantry Squad
Guardsmen offer Astra Militarum kill teams overwhelming numerical superiority, enabling them to pin down or eliminate enemy fighters with massed salvos of lasgun fire as they advance to consolidate their position on any critical locations.
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Tempestus Scions
The best soldiers that the Astra Militarum have to offer, Tempestus Scions are elite operatives tasked with undertaking the very toughest missions. Covert warfare is everything that the Tempestus Scions were born for.
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Special Weapons Squad
Astra Militarum kill teams that require some heavier fire support will look to recruit from Special Weapon Squads. These weapons experts are trained in the use of specialist wargear such as flamers and sniper rifles.
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Commissar/Lord Commissar
Symbols of Imperial authority and grim-faced arbiters of disciplinary retribution. They are also fearsome warriors of no small skill and experience.
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Platoon Commander/Company Commander
Hard-bitten heroes, skilled combatants and pragmatic strategists, these officers lead their troops through the blood and thunder of the front lines.
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Tempestor Prime
Reaching this rank through their battlefield record alone, a Tempestor Prime is the embodiment of courage and discipline under fire.
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Sly Marbo
A veritable one-man army. Once given his orders, he silently vanishes, reappearing to wreak havoc on his enemies before fading back into the jungle.
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Ogryn
What they lack in smarts they make up for in physicality. Their rippers guns are extremely rugged as they often end up used as improvised clubs.
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Bullgryn
The most obstinate Ogryns are clad in custom-made armour and given crude assault weaponry that capitalises on their stature and resilience.
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Infantry Squad
Infantry Squad
Scions
Tempestus Scions
Special Weapons Squad
Special Weapons Squad
Commissar/Lord Commissar
Platoon Commander/Company Commander
Tempestor Prime
Sly Marbo
Ogryn
Bullgryn
Mechanicum
Adeptus Mechanicus
Adeptus Mechanicus

Adeptus Mechanicus kill teams scour the galaxy for information and lost archaeotech, exterminating any they deem tech-heretics. Composed of warriors who are more machine than man, each kill team is optimised to carry out specific sets of battlefield protocols. Furthermore, their cybernetics let them wage skirmish campaigns in environments that would kill unaugmented soldiers, allowing them to infiltrate enemy compounds in rad-blasted wastes and conduct hit-and-run attacks for months on end without sustenance or shelter. With every encounter, the members of a kill team gather more data concerning their enemy and adapt their subroutines to eliminate them.

15 / 16
Skitarii Rangers
Skitarii Rangers are the backbone of many Adeptus Mechanicus kill teams. Utterly relentless in their duty, once a target has been assigned via their neurosync implants, only death will stymie their purpose.
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Skitarii Vanguard
Skitarii Vanguard – or rad-troopers as they are commonly known – are so infused with baleful radium energies that their mere presence has a debilitating effect on nearby enemies, all but ensuring their demise.
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Sicarian Infiltrators
These Sicarian warriors emit a neurostatic aura of white noise that confounds nearby enemies, leaving them traumatised and vulnerable to the Infiltrator’s ferocious assault or the murderous firepower of its kill team.
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Sicarian Ruststalkers
Sicarian Ruststalkers are swift and deadly cybernetic assassins. Each such creation is able to defeat many times its own number, as enemy armour offers no more resistance than holograms against the Ruststalkers' humming transonic weaponry.
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Tech-Priest Enginseer
Engineer mystics, steeped in arcane knowledge. Their cog-toothed power axes and mechadendrites give them strength beyond any normal human.
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Tech-Priest Dominus
Desperate to prove the superiority of the Machine God through the white-hot crucible of war, each is an expert in weapons arcana.
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Tech-Priest Manipulus
Masters of galvanic fields, their magnarail lance makes them dangerous at range, while their Omnissian staff is lethal in combat.
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Corpuscarii Electro-Priest
Truly blessed by the Omnissiah, they are able to destroy their foes with living lightning that arcs from their gauntlets.
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Fulgurite Electro-Priest
Armed with electroleech staves, they can suck the very bioelectricity from living creatures, leaving their enemies as cold and motionless as stone.
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Skitarii Rangers
Skitarii Rangers
Vanguard
Skitarii Vanguard
Ruststalker
Sicarian Infiltrators
Infiltrator
Sicarian Ruststalkers
Tech-Priest Enginseer
Tech-Priest Dominus
Tech-Priest Manipulus
Corpuscarii Electro-Priest
Fulgurite Electro-Priest
Heretic Astartes
Heretic Astartes
Heretic Astartes

Having waged a long shadow war against the Imperium for more than 10 millennia, the Heretic Astartes are perfectly suited to covert war. Like the loyalist brothers they betrayed so long ago, each Chaos Space Marine is a transhuman giant genetically engineered for warfare. Yet that is where the similarities end, for they have been twisted and corrupted by their all-consuming hatred of Mankind and irrevocably tainted by the power of the warp. Heretic Astartes kill teams vary enormously, dependent upon which Traitor Legion or Renegade Chapter they hail from, and which god or gods they worship. Some are small, elite groups of killers, while others include throngs of chanting cultists amongst their ranks.

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Chaos Space Marines
Each Chaos Space Marine is a fell champion of the Dark Gods, clad in baroque power armour, imbued by the power of the warp and possessed of an unquenchable desire to see the galaxy burn.
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Chaos Cultists
Chaos Cultists fight with a fanatical zeal in the name of the dark powers they serve. Such is their unshakable dedication that they will make any sacrifice in battle to please their unholy masters.
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Exalted Champion
By leaving a trail of corpses, these champions hope to draw the eye of the Dark Gods and gain the favour of the Ruinous Powers.
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Sorcerer
Arcane rituals and unspeakable pacts allow Sorcerers of Chaos to shape destiny itself and bring the power of the Dark Gods to the battlefield.
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Greater Possessed
An instrument through which the fell corruptions of the warp are given form, hosting the Heralds of the Dark Gods.
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Master of Executions
Carrying a mighty axe of dismemberment, they stride across the field with a singular purpose – claiming heads as trophies.
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Dark Apostle
Arrayed in power armour, emblazoned with forbidden texts and chanting their blasphemous prayers, these demagogues are an imposing sight.
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Master of Possession
These sorcerous figures lay low their foes with with searing warpflame or blows with their corrupted staves.
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Sorcerer in Terminator Armour
Forever driven to expand their influence and knowledge, some Sorcerers go into battle wearing arcane suits of Terminator armour.
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Chaos Lord in Terminator Armour
Tyrannical warrior-kings who live only to kill, maim and burn in the name of their patron deities. Their debased Terminator armour makes them even harder to stop.
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Khorne Berzerker
Fanatical in the extreme, these psychopathic warriors only care about claiming skulls and spilling blood in the name of Khorne.
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Possessed
The result of a Daemon bound within mortal flesh, their mutated bodies can feature vicious claws, mutated limbs, tentacles, wings and razored talons.
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Chaos Space Marines Terminators
Heavily armed and armoured veterans. Little can stop them and nothing can survive a barrage from their guns or an assault with their close-combat weapons.
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Chaos Space Marine
Chaos Space Marines
Cultist
Chaos Cultists
Exalted Champion
Sorcerer
Greater Possessed
Master of Executions
Dark Apostle
Master of Possession
Sorcerer in Terminator Armour
Chaos Lord in Terminator Armour
Khorne Berzerker
Possessed
Chaos Space Marines Terminators

Killzones
Sector Imperialis
Across the war-torn worlds of the Imperium, countless hive sprawls and vast cityscapes lie in ruins from constant war. No Killzone better represents what fighting across such a ruined battlefield is like than the Sector Imperialis. The game board itself features open promenades between the buildings, dividing them and forcing rival kill teams to engage in vicious street fights or dart from cover to cover as they seek to claim positional advantage. Some of the additional rules see the battlefield wreathed in dense smog (no doubt the fallout of an earlier bombardment), and can enable fighters to enter a tunnel network beneath the city streets only to swiftly redeploy elsewhere.
1 / 6
Sector Mechanicus
The Tech-Priests of the Adeptus Mechanicus would never allow such a trivial inconvenience as global war to prevent them from plundering a planet’s resources. The industrial machinery of the Sector Mechanicus is therefore fully active as the kill teams battle around it. This can lead to clouds of toxic emissions that leave the injured vulnerable to asphyxiation and gouts of incinerating flame that erupt from cooling vents along the embedded pipelines! During the battle, canny fighters can open an exhaust vent on a Ferratonic Incinerator to shroud it in smoke and obscure their allies from sight, while Demolitions Specialists can rig entire sections of pipeline to explode!
2 / 6
Sector Munitorum
The Sector Munitorum Killzone Environment represents the setting of a large dockland or warehouse district filled with cargo and crate haulers. As such, the battlefield is quite exposed, with large areas of open ground offering good fields of fire between the large Munitorum Armoured Containers. Fighters must duck for cover behind barrels and stacks of smaller crates or risk being mercilessly gunned down. There is even a risk of being buried by the bulk of collapsing containers. Some of the unique tactics that kill teams can utilize in this environment include commandeering a dormant storm bolter on a Munitorum Armoured Crate or even piloting a Galvanic Servohauler to act as mobile cover for advancing fighters!
3 / 6
Death World Forest
Deadly, menacing and bizarre, forest deathworlds are attritional battle zones. When a soldier fights on one, they have to withstand not only the vicious artillery of the foe, but the horrifying cluster-vines, crystal shards and strange relics add an extra layer of unimaginable danger. Shardwrack spines form impenetrable barriers over the millennia, barbed venomgorse and grapple weed snake insidiously toward any living being, pumping them full of debilitating neurotoxin and eldritch ruins resonate with the psychic energies of their long-passed creators. Where there grows a deathworld forest, nothing is safe.
4 / 6
Sector Fronteris
At the farthest reaches of space, the boundaries of the Imperium change almost daily as new worlds are discovered and settled and others fall to predations of aliens or rogue factions seeking freedom from of the crushing yoke of Imperial oppression. Open hostility is a common occurrence on such lawless worlds, yet with fewer resources to call upon, many such conflicts are resolved as guerrilla or shadow wars.
5 / 6
Wall of Martyrs
The fires of war burning across the galaxy rage higher than ever before. Every Imperial world knows the touch of bloodshed and battle, yet there are certain planets infamous for the vast conflicts that consume them, and the endless Walls of Martyrs that stretch across their surfaces.
6 / 6
Get Started

The Warhammer Community team will be keeping a close eye on Warhammer 40,000: Kill Team to keep you informed of all of the exciting developments and new releases. Check back daily so you don’t miss out.

Taking Command of Kill Team

Command Roster and Datacards

Faction Focus Index

Naming Your Kill Team

Organised Play

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