The Warhammer Community team will be keeping a close eye on Warhammer 40,000: Kill Team to keep you informed of all of the exciting developments and new releases. Check back daily so you don’t miss out.
Warhammer 40,000: Kill Team is an exciting, fast-paced skirmish game set in the 41st Millennium, pitting 2-4 players against each other in close-ranged firefights and brutal melees. Each player leads a kill team of hand-picked fighters behind enemy lines, where they undertake daring raids, perform acts of sabotage and assassinate enemy targets in a series of covert operations.
Fight a linked series of missions as part of a campaign and develop your kill team into deadly masters of their craft. As the campaign unfolds, your fighters earn new skills and unlock unique abilities that can be used in future missions, going from strength to strength as their experience grows with each fresh victory.
Kill Team games are fast and furious. The dynamic gameplay, combined with the compact size of the battlefield, ensures that the action never stops, with fighters engaging in deadly close combat and savage shootouts from the outset! It’s excellent for lunchtime games, and you can easily play several in a single evening session.
Fight over distinct Killzones where terrain itself is a weapon! Each one is designed to keep your games fresh by offering unique environmental challenges whilst giving you the opportunity to engineer the lay of the land to your advantage. Many Killzones also include special Tactics that let your kill team interact with the terrain directly.
Getting your kill team ready for battle is quick and easy – as you only need a handful of models to get started, you’ll be infiltrating, assassinating and sabotaging in no time! It’s also just as easy to expand your kill team, so you can try out different combinations of specialists and wargear, and expand your kill team over time.
This is just the start of things to come! A huge number of Kill Team expansions, new missions and exclusive content (including new Killzone Environment sets, unique kill teams and much more besides) are due to be released over the coming months and years. With each new arrival the game will continue to expand, giving new and experienced players alike plenty to look forward to.
Bodyguards of the Emperor himself, the Adeptus Custodes have kept guard over the Golden Throne in the Imperial Palace on Terra. Clad in the finest armour and equipped with the best weapons that the Imperium can offer, they are now striking out from the Throneworld. Woe betide any who stand in their way.
Rogue Traders spare no expense when it comes to personal protection and Elucia Vhane is no exception. Able to take bonus specialists, Elucidian Starstriders kill teams can be a veritable band of heroes. Capable of laying down withering volleys of fire from an array of exotic and deadly firearms while trusted retainers can provide support abilities or close-range killings strikes, this elite band of survivors can be incredibly flexible.
The Gellerpox is one of Father Nurgle’s strangest blessings, seeing man and machine fused together in horrific union. They are a dedicated close-combat kill team specialising in dealing brutal damage up close. Following in the wake of hulking monsters are swarms of infectious mutants and vermin, overwhelming any that would stand in their way.
Unlike the bands of Aeldari which make up the greater part of the craftworld warhosts, Asuryani kill teams can include a range of individuals with different specialities fighting as a coherent whole. Often they are the survivors of another conflict, or a company of wanderers long divorced from their homes, for the Asuryani are a race few in number, and necessity binds them together more often than intent. It speaks volumes of the fluid Aeldari mind that a mix of such focused warriors still works as one, achieving their mysterious agendas with a skill and synergy most humans could only dream of.
Drukhari kill teams are built around fiercely competitive cliques of elite killers, each armed for a specialised combat role. Though these individuals often hail from different organisations and subcultures in Commorragh, all rivalries and vendettas are set aside for the duration of the raid. The vicious firepower of the Kabalites, combined with the whip-fast combat prowess of the Wyches, spreads panic amongst their victims like a raging wildfire. Each kill team strikes with the utmost speed, ferocity and ruthlessness, stealing away screaming captives before vanishing to leave only fear and ruin behind them.
Harlequin Troupes – each effectively a kill team in its own right – travel across time and space, using the secret labyrinth dimension of the webway to strike suddenly at critical targets, falling upon their prey in a storm of acrobatic attacks and graceful sword blows. Each Trouper’s role will dictate their fighting style – the Hidden Prince, for example, will use his flip belt to descend from above before neatly taking his foe’s head in a single stroke, whereas the Bladed Fool will caper and prance, untouched by any attempted reprisals. Any that stand in their path risk being artfully dispatched as the Harlequins’ performance continues without pause.
Necron kill teams are chosen by an Overlord from amongst his most favoured warriors. They can vary greatly in composition, though the kill teams are invariably led by elite troops such as Immortals that have retained some of their individuality and extensive combat experience during the long sleep. Far from unthinking machines, Necrons have been known to display truly inspired levels of cunning, though their predominant strategy is to obliterate their foes from afar with a relentless storm of atomising gauss energy. Necrons are also capable of automated self-repair, and are able to recover from even the most traumatic damage to rise once more and continue fighting.
An Ork kill team is comprised of a raucous mob of greenskins who delight in the rush and crunch of battle. Its Leader is always the biggest and meanest Ork around, accompanied by those he has managed to bully, cajole or threaten into following him. Like a green wrecking ball, this gathering will smash aside anything in its path. The Orks’ great strength and durability make them excellent hand-to-hand fighters, and most Ork kill teams eschew such a tedious concern as marksmanship in favour of closing with the enemy as quickly and violently as possible, swarming them with sheer numbers.
As befitting the T’au Empire’s highly organised and adaptable forces, T’au kill teams tend to be perfectly specialised and equipped for their task. The soldiers of the Fire caste – the military arm of the empire – are well used to forming teams comprised of a mix of troop types in order to maximise combat efficiency. In battle, these kill teams operate as a microcosm of the greater T’au war machine. They prioritise swift movement and superior firepower, unbalancing the enemy with cunning counter-attacks, flanking assaults and ambushes. Meanwhile melee combat is generally regarded as a desperate last resort.
Tyranids kill teams are made up of a variety of horrific bioforms bred to pave the way for the numberless swarms that follow after. Each organism is adapted for the sole purpose of slaughtering other living beings so that their biomass may be absorbed and repurposed by the Tyranid hive fleets. Tyranids are clad in organic chitinous plates and possess massive blade-like claws, row upon row of armour-puncturing fangs, and projectile weapons wrought of living tissue. Together, the Tyranids within a kill team function like a single predatory beast, stalking their prey across desolate ruinscapes and through darkened underhives before moving in for the kill.
Space Marines are accustomed to fighting in compact, elite strike forces, and so forming kill teams comes natural to them. Every battle-brother in a kill team is like an army unto himself, capable of tearing his way through throngs of lesser foes or facing down the most monstrous threats to the Imperium with a broad variety of arms and equipment. Genetic enhancement, psychohypnotic indoctrination and unfailing discipline allow these warriors to operate at peak effectiveness for days without rest or sustenance. This makes them perfectly suited to pinpoint strikes where they carve a path of destruction deep behind enemy lines, adapting with incredible speed to each new threat they encounter.
Deathwatch kill teams make use of every weapon, technology and tactic they can, adapting their way of war to best suit each new foe. They carry a wide variety of armaments, many tailored to the elimination of particular types of enemy, and each warrior’s battlefield expertise is leveraged to lethal effect. A single Deathwatch kill team, delivered to the right location at the right moment and equipped with the correct weapons – can change the course of an entire war. They are heroes all, merciless destroyers of the xenos threat, and without their selfless efforts the Imperium would surely have been torn apart long ago.
An ancient order of Space Marines shrouded in mystery and legend, the Grey Knights are Humanity’s greatest defence against the threat of daemonkind. Despite their small numbers, Grey Knights kill teams wield exceptional power. Each battle-brother is armed with the specialised wargear of their order – sanctified bolters, psychically charged Nemesis force weapons and warded armour of blessed adamantium and silver. Furthermore, each Grey Knight in a kill team can draw upon their psychic might to strike at their foes. Such a kill team can easily slaughter their way through dozens of enemies, piling their corpses high until none remain to endanger the Imperium.
Astra Militarum kill teams take many forms, but whatever their composition, they have the faith and firepower to bring down whatever comes against them. They are often comprised of grizzled veterans supplemented by newer recruits, though it’s not at all uncommon to see regimental survivors or scouting troops who’ve found themselves fighting behind enemy lines, banding together to increase their chances of survival and victory. Imperial Guard kill teams succeed through weight of numbers, and though they may face the most dreadful hardships, they will pay any cost to secure victory.
Adeptus Mechanicus kill teams scour the galaxy for information and lost archaeotech, exterminating any they deem tech-heretics. Composed of warriors who are more machine than man, each kill team is optimised to carry out specific sets of battlefield protocols. Furthermore, their cybernetics let them wage skirmish campaigns in environments that would kill unaugmented soldiers, allowing them to infiltrate enemy compounds in rad-blasted wastes and conduct hit-and-run attacks for months on end without sustenance or shelter. With every encounter, the members of a kill team gather more data concerning their enemy and adapt their subroutines to eliminate them.
Having waged a long shadow war against the Imperium for more than 10 millennia, the Heretic Astartes are perfectly suited to covert war. Like the loyalist brothers they betrayed so long ago, each Chaos Space Marine is a transhuman giant genetically engineered for warfare. Yet that is where the similarities end, for they have been twisted and corrupted by their all-consuming hatred of Mankind and irrevocably tainted by the power of the warp. Heretic Astartes kill teams vary enormously, dependent upon which Traitor Legion or Renegade Chapter they hail from, and which god or gods they worship. Some are small, elite groups of killers, while others include throngs of chanting cultists amongst their ranks.
Kill Team Core Manual
The complete guide to fighting your very own covert war in the far future, the Kill Team Core Manual has everything you need to learn how to play the game, including rules for kill teams from sixteen factions.
Kill Team: Commanders Expansion Set
Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play.
Kill Team Starter Set
The Kill Team Starter Set is the perfect way to enter the world of skirmish warfare in the 41st Millennium. Not only does it include the Core Manual and Datacards, but it has two kill teams and a full set of terrain as well!
Kill Team Datacards
Having trouble keeping track of all the sneaky Tactics your kill team and specialists can use in the game? Look no further than this handy deck of cards to make it easy!
The Warhammer Community team will be keeping a close eye on Warhammer 40,000: Kill Team to keep you informed of all of the exciting developments and new releases. Check back daily so you don’t miss out.
Meet new opponents, get free stuff and win awesome prizes with the Kill Team Organised Play pack – in a store near you.
Thousands of independent stockists will be running Organised Play around the world. Use this handy store finder to join in!