Warhammer 40,000
Galaxy in Flames: Fate of Konor
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Mission 6: DEATH OF A WORLD

By the artifice of the Death Guard and in accordance with their Daemon Primarch’s fiendish plan, the Death World of Loebos is hurtling its way through the Konor System and threatens to leave nought but devastation in its wake. The Imperial forces must stop at nothing to prevent this outcome by destroying Loebos itself, lest the Realm of Ultramar be dealt a blow from which it may never recover.

THE ARMIES

Each player must first muster an army from the miniatures in their collection. A player can include any models in their army, but if their army is Battle-forged, they will be able to use the unique Fate of Konor Stratagems and the appropriate Stratagems included within this mission.

In this mission, if one player’s Warlord has the IMPERIUM keyword, they are automatically the Attacker, and their opponent is the Defender. If both player’s Warlords have the IMPERIUM keyword, or neither player’s Warlord has the IMPERIUM keyword, the players must roll off to decide who will be the Attacker and who will be the Defender.

THE BATTLEFIELD

Create a battlefield using the deployment map included with this mission and then set up terrain. The battlefield should feature as many Deathworld Forest (or Citadel Wood) terrain pieces as possible to represent the heavily forested nature of the planet’s surface.

The Defender then sets up three objective markers. The objective markers can be located anywhere in their territory, as long as the centre of each is more than 12″ from the centre of any other objective marker and 6″ from the edge of the battlefield.

Deployment map

DEPLOYMENT

After terrain has been set up, the players then alternate deploying their units, one at a time, starting with the Defender. A player’s models must be set up wholly within their own deployment zone.

FIRST TURN

The Defender rolls a D6. On a roll of 6, the Defender can choose to take the first turn; otherwise the Attacker has the first turn.

DESTRUCTION PROTOCOLS

If, at the end of any turn, the Attacker has more models within 3″ of the centre of an objective marker than the Defender, they successfully destroy that objective marker; remove that objective marker from the battlefield.

HOSTILE WORLD SPIRIT

The ranges of any battlefield effects caused by Deathworld Forest terrain are doubled. For example, roll a D6 each time a model moves within 6″ (instead of only 3″) of a Barbed Venomgorse terrain piece whilst Advancing or charging – on a roll of 1 or 2, that model’s unit suffers a mortal wound.

BATTLE LENGTH

The players should use the Random Battle Length rules (see the Narrative Play Mission Rules in the Warhammer 40,000 rulebook) to determine how long the battle lasts. However, if the Attacker successfully destroys all three objective markers, the battle ends immediately.

VICTORY CONDITIONS

If, at the end of the game, the Attacker has destroyed all three objective markers (see Destruction Protocols), they win a major victory; if they have only destroyed two objective markers at the end of the game, they win a minor victory instead. If, at the end of the game, the Attacker has only destroyed a single objective marker, the Defender wins a minor victory; if the Attacker has destroyed none of the objective markers at the ends of the game, the Defender wins a major victory.

STRATAGEMS

In this mission, players can spend Command Points (CPs) to use the weekly Fate of Konor Stratagems, which are available in all participating stores or with any purchase of special weekly units at games-workshop.com. Players also have access to the following bonus Stratagems:


2CP

INCENDIARY GRENADES

Attacker Stratagem

Use this Stratagem at the start of your Shooting phase to remove a single Deathworld Forest or Citadel Wood terrain piece that is within 6″ of an INFANTRY unit from your army from the battlefield.


2CP/3CP

PLAGUE HORDE

Defender Stratagem

Use this Stratagem at the end of your Movement phase to summon a NURGLE DAEMON unit to the battlefield. The cost in CPs depends on the type of unit you wish to summon: 1 Herald of Nurgle, a unit of 1-3 Nurglings or 1-10 Plaguebearers costs 2 CPs; a unit of 11-20 Plaguebearers or 1-3 Plague Drones costs 3 CPs. Set up the unit anywhere wholly within 6″ of the Defender’s battlefield edge that is not within 9″ of any enemy models. Note that in matched play games, a unit summoned in this manner is free, so you do not need to spend reinforcement points on them before the battle.


1CP

BLESSING OF NURGLE

Defender Stratagem

Use this Stratagem before rolling to see if a unit from your army suffers any mortal wounds from a Deathworld Forest terrain piece; that unit does not suffer any mortal wounds.